![]() Having something solely unique to that play through would make it seem more enticing than just having the difficulty in combat bumped up.Īnother idea for a different Master Mode formula would be, and I hesitate to say it, more rain… Rain and other weather related events can make traversing Hyrule more difficult. ![]() It would be really cool to see Master Mode specific side quests and side adventures to take on. I could wish for more than enemies being able to heal and harder enemies placed around. I enjoyed having to really throw myself in combat and the enemies being able to heal, so I’d love to see that concept kept, but at times I felt like I was still just playing Breath of the Wild without any extra challenge. I would rather have a different formula presented for Tears of the Kingdom. ![]() Having played and finished Breath of the Wild’s Master Mode I’m going to say no.
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